![]() ![]() Just like Doom, the action pauses for a gory fatality, like ripping off a giant’s arm and using it as a hammer or tearing off someone’s head and squishing it to juice. When Wang racks up enough carnage, he can direct a finishing move to one enemy. This run-and-gun action is not for the faint of heart, however: Demons pop like zits to the shotgun, intestines soar through the air like party streamers after sword slashes, and every explosion turns an enemy into a bloody mess. All told, the combat flow feels nice and makes you feel powerful. Some arenas even do the fighting for you, such as spinning sawblade traps that can be activated from afar to chop up foes. With a small yet balanced selection of armaments, chaining together kills can be a lot of fun, especially when adding in the nicely designed environmental maneuvers of double jumping, wall running, grappling, and dashing. Thankfully, the vertically-designed arenas work in his favor, with traversal lines and escape routes liberally littered throughout to create separation from the swarms. If Wang pauses for a brief second, the enemy will likely kill him quickly. He doesn’t stop moving once combat begins, lighting up demons of all sizes with a rattle of machine guns, a flurry of swords, and even using their own weapons against them. Given his move set and overly violent approach to killing, he looks like the understudy of Doom’s Slayer – a strange and mouthy version of him who is a blast to control. Lo Wang remains as unpredictable as everĪfter putting some clothes on and hatching a plan to use dark magic to kill the dragon, Wang shows us he’s no slouch on the battlefield. ![]() Shadow Warrior 3 moves away from its predecessor's sprawling design to feature linear levels and a new traversal system. ![]()
0 Comments
Leave a Reply. |